/*
 * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package org.box2dflash.collision.shapes {
	import org.box2dflash.common.math.Vec2;
	import org.box2dflash.common.Internal;
	use namespace Internal;

	/// This holds the mass data computed for a shape.
	public class MassData {
		/// The mass of the shape, usually in kilograms.
		public var mass:Number = 0.0;
		/// The position of the shape's centroid relative to the shape's origin.
		public var center:Vec2 = new Vec2(0, 0);
		/// The rotational inertia of the shape.
		public var I:Number = 0.0;
	}
}	
